Showing posts with label Tony Derbigny. Show all posts
Showing posts with label Tony Derbigny. Show all posts

Monday, November 15, 2010

Alternatives In Standard



Hello everyone and if you are reading this I am appreciative of your support and hope you enjoy the articles. I have to get the original blogsters back on so I'm not the only one on but its still fun. I have a special treat for you today, I have a buddy who I am featuring in todays article. He recently won his first FNM with a very fun and even more importantly, very original deck. I have seen this thing in action and it is very kool! I asked him to send me the decklist and a quick write up on how it is supposed to work and he took it seriously and sent me a full article. I will share that with you today and hope you enjoy.

Here it is!!!
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MONO BLACK

Creatures
4 Nantuko Shade
4 Vampire Hexmage
4 Vampire Nighthawk
4 Gatekeeper of Malakir
4 Skinrender
3 Moriok Replica


Spells
4 Inquisition of Kozilek
3 Duress
3 Mind Sludge
3 Grim Discovery


Land
20 Swamp
4 Tectonic Edge


SB
2 Disfigure
3 Memoricide
3 Nihil Spellbomb
2 Ratchet Bomb
1 Duress
3 Black Night
1 Royal Assassin

Strategy:
This version of a Mono-Black deck tries to take advantage of all the creature decks in the meta with decent game against control decks. Many of creatures are two-for-ones in the form of:

· Gatekeeper of Malikir
· Skinrender
· Moriok Replica

Vampire Hexmage and Vampre Nighthawk serve two roles. While Hexmage is good at fighting planewalkers, Nighthawks allow the deck to race other aggro decks. Many times, Nighthawk is just another removal spell when the opponent is the beatdown deck. Other times, Hexmage is able to swing a couple times against opposing control decks and take down their plansewalkers. Duress is there for redundancy.

The main beater is Nantuko Shade. If he is able to slip under early counter magic, he can end games quickly if not answered.

The discard package can be strong if used in conjunction with an early beater. Against creature decks, I use the Inquisition of Koziilks as another removal spell and treat it as a cheaper Smother. The Mind Sludges are in there against ramp and control decks.

Tectonic Edges are in there to punish the 2-3 color decks that rely heavily on the dual lands for mana fixing. The ability to kill multiple lands early on, followed up by a Mind Sludge can be devastating for the opponent.
But what makes the deck “pop” are the Grim Discoverys. The ability to recycle Tectonic Edges and all of the two-for-one creatures is what helps the deck win attrition wars. Often, I am able to play Gatekeeper early on to make them sac a creature and then destroy a land. Rinse and repeat a few turns later and then eventually play a Mind Sludge to take out their hand. Often, the best play might only constitute getting back either a creature spell or a Tectonic edge. However, getting both back is awesome sauce.

So far at my FNMs, I have done well against all the creature decks from RDW, WW Quest, Poison and Allies. I have not faced Elves so I am not able to comment on this match up. Against creature decks, I board in the following:

OUT:
3 Mind Sludge
2 Vampire Hexmage

IN:
2 Disfigure
2 Ratchet Bomb
1 Royal Assassin

I wish I talk could more regarding the U/x control match ups. Not very many people are playing control at my local FNM but I tested against a U/B control list and I seemed to have a good match up since their Doom Blades were dead and I would attack the manabase. If I was able to get an early Nantuko Shade on board, then the game was over fairly quickly. I have also tested against U/W control and that match up is more challenging since many of their cards are also two for ones. Against U/W control, I board in the following:

OUT:
4 Skinrender
1 Gatekeeper of Malikir
2 Moriok Replica

IN:
1 Duress
3 Memoricide
3 Black Knight

Against U/B:
OUT:
4 Skinrender
1 Gatekeeper of Malikir
2 Moriok Replica

IN:
1 Duress
3 Memoricide
3 Nihil Spellbomb – Use this to foil their Elixir of Immortality plan

Since many control decks use big bombs as their finishers, I use the Memoricides to take them out if Jace the Mind Sculptor is not already on board.

I treat the ramp deck similar to the control decks. Board in a Duress, 3 Memoricides, the Royal Assassin and 2 Ratchet Bombs. If you get a Memoricide name Avenger of Zendikar since this deck is a dog against it. If not, then there is the hope to kill all the tokens with a Ratchet Bomb. Keep them off multiple Valakuts with Tectonic Edges and use Grim Discoverys to get them back. Even though many of your spells are not as powerful as the Valakut deck’s, you need to play the match up as if you are the control deck. Try to land a Mind Sludge as early as possible. Game two they will side in Obstinate Baloth. If I had to choose which creature I would rather fight between a Baloth or Avenger of Zendikar or Primeval Titan, I would choose the Baloth any day of the week. The life gain is negligible since you are the control deck in the match up.

This deck has also difficulties against Mimic Vat decks. If possible, make them discard the Mimic Vat or Memoricide it away games two and three. I try and combat Mimic Vat decks similar to ramp decks. Many times once you have the game under control, a couple swings from a Nantuko Shade will usually end the game.

I know there are other match ups I did not mention but at the moment, these are the decks I have played against at my local FNM. I imagine if Elves was a bigger deck in my meta, I would consider Marsh Causalities in the board as well.


Eloy Hernandez

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P.S. Eloy I would just like to thank you for your contribution and hope that we can talk about some more victories and new fresh ideas in the future. Great Job!!!!

Saturday, October 16, 2010

Next Level?

Well I would like to start by appologizing in advance for the crudeness of my first blog. My intention is just to share some of my ideas and just some random information. I guess I would start by telling you a little about me. I am 29 years old married with a beautiful wife and daughter and am working full time at Chase Bank. I have been playing Magic for about 14 years off and on. I am a huge fan of the game and love to spend my spare time playing it. In this acticle I plan to share my evolution as a person and player and how they relate.

I guess I should start by talking a little about my progression as a player. I started playing in Highschool when I saw some kids in the back of class trading cards and it got my attention. I started getting a few packs here and there and just built some decks and taught my step brother how to play. We really enjoyed it until my Aunt saw them and told my mother they were bad and convinced her to throw them away. I was really bummed but was happy I learned.

As a freshman in college, 3 years later I saw some guys playing in my dorm and decided to get back into the game. I was still purely a novice but started caring more about rarity since they added colored set symbols around this time. I began to learn from players better than me, but we were still crude in our deck building and play methods. I had no idea about type 2, extended etc. We just enjoyed the game and tried our best to beat each other.

Again as I transfered to another school a couple years later I found myself not playing. One day I found a local hobby shop near school and I began to meet more players and play FNM. Thats where my game really began to evolve. I learned how to build more competative decks and really grasp the rules and play against some solid competition. At this point I had my first taste of success, I attribute it to really having the time to focus on testing and having good test partners. I got 3rd place at a block PTQ in Houston for Los Angeles(2005). I played there for several years until I graduated and moved away.

Once I moved to DFW and got married I had to find another place to play, luckily there were several and I get to bounce around. I finally got to play regularly for a few years and have had the opportunity to tune up my game. I still have alot of work to do but I have gotten better thanks to some great competition and some skilled friends. I had my second taste of success as I got 3rd place at another PTQ Amsterdam here in Fort Worth (2010). Its a little tough to get to top 4 twice and never get that 1st place finish, but its hard to complain when I have only gone to 6 ptq's ever and have made top 8 twice. My plan is to go to more events but only if I am properly prepared. I asked myself what was different on those two top 8's and the answer I kept coming up with is that I had a deck I was comfortable with and had tested alot during FNM's etc. So my plan now is to only go if I have had proper testing.

Whats really interesting is I get my first shot at a sealed PTQ this weekend! And that is different from what I have ever done on this level but I am hoping for the best. I did get one good taste of it during the release event a few weeks ago and was very successfull 6-0 (100% MWP). But this is going to be far tougher with a higher grade of players. In fact what makes me nervous is that since then I have not had any practice with sealed or draft and I know the best players have been grinding and testing with friends and Magic Online. My only hope is that I run hot and play close to mistake free magic. But I am so excited and can't wait to try it out.

I will let you guys know how it go's and explain my experience and the reasons for eather my success or failure. Please comment if you have any questions etc. Thanks for listening to my story and I wish you "good gaming".