Saturday, June 13, 2009

Combo and Synergy

Probably like you, I first fell in love with magic when I found the synergy that certain cards have together. This is the first installment of my newfound love between cards.




Why should you be stuck with 1 / 1 creatures when you have Godhead of Awe in play? Play Sigil Captain so your 1 / 1 creatures will be 3 / 3 creatures (and bigger when Godhead leaves).




This is one of my favorite new combos I came accross. Sigil Captain places two +1 / +1 counters on a 1 / 1 when they enter play. Glen Elandra has persist...Sacrifice Glen Elandra to counter target noncreature spell. She heads to graveyard and her persists triggers, returning to play as a 1 / 1. When she comes into play she receives two + 1 / + 1 counters becoming a 3 /3 that keep countering your opponents non-creature spells.




This vicious combo has been wrecking tournament and casual play for the last month. A twincasted sanity grinding will demolish a deck on turn 5.





Evoke Shriekmaw to kill your opponent's creature. While his sacrifice is on the stack, turn him to mist and wait for him to return to play to kill another poor defenseless creature. All this for 4 lovely mana.




With Twilight Shepherd in play, destroy all creatures with mana cost 4 or greater and an artifact, enchantment, or another creature. Twilight Shepherd will go to the graveyard, persist will trigger and return to play bringing Austere Command back to your hand. I devastated an artifact deck with this two card combo.

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